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Textured Shells / Part II

Textured Shells / Part II

Critic: Zaha Hadid w/ Patrik Schumacher + Simon Kim

Yale School of Architecture, Advanced Studio

Spring, 2013

When harvesting surface articulation from the material explorations, two approaches were used to develop an architectural language. At first I tried to extract ideas from them such as scale change, rippling, striations, smoothness-to-wrinkling and pocketing. Color was also considered as a secondary system that could enhance the reading of the patterns. This initial approach led to field studies showing its deployment with generic building modules.

The second approach was to use the computer to try to simulate what was happening in the physical world. Employing Maya’s nDynamics physics engine, I explored how platonic solids and spheres would react to negative pressure when both line and point constrains were applied. This process yielded an array of objects from which I could extract instances of intensity for further application in building form.

2.jpg
3.jpg
4.jpg
Color Shell Elevations PRINT.jpg
5.jpg
6.jpg
7.jpg
01 FINAL.jpg
Elevation 01 b.jpg
elevations 2.jpg
Final Exterior Close Up 3.jpg
Interior 2 Render D 2.jpg

Textured Shells / Part II

Critic: Zaha Hadid w/ Patrik Schumacher + Simon Kim

Yale School of Architecture, Advanced Studio

Spring, 2013

When harvesting surface articulation from the material explorations, two approaches were used to develop an architectural language. At first I tried to extract ideas from them such as scale change, rippling, striations, smoothness-to-wrinkling and pocketing. Color was also considered as a secondary system that could enhance the reading of the patterns. This initial approach led to field studies showing its deployment with generic building modules.

The second approach was to use the computer to try to simulate what was happening in the physical world. Employing Maya’s nDynamics physics engine, I explored how platonic solids and spheres would react to negative pressure when both line and point constrains were applied. This process yielded an array of objects from which I could extract instances of intensity for further application in building form.

Textured Shells / Part II
2.jpg
3.jpg
4.jpg
Color Shell Elevations PRINT.jpg
5.jpg
6.jpg
7.jpg
01 FINAL.jpg
Elevation 01 b.jpg
elevations 2.jpg
Final Exterior Close Up 3.jpg
Interior 2 Render D 2.jpg